The overall SSDO quality got improved, especially the quality of the specular occlusion.Half- and quarter-resolution particle upsampling produces cleaner edges.Bloom is more stable now and shows less flickering fireflies.Please note, the feature is highly experimental and not ready for production, it is just provided for testing and early feedback at that point.
![gravit designer .dds gravit designer .dds](https://www.filecroco.com/wp-content/uploads/2019/11/gravit-designer-2-1024x678.jpg)
The latest Release adds the prototype of a voxel-based global illumination system that can be used to render large-scale ambient occlusion with an optional indirect light bounce. Voxel Based Global Illumination (Experimental) Skinning of complex animated meshes that use more than 4 vertex weights (up to 8 weights) can be performed directly on the GPU now which can significantly reduce the CPU load. POM self-shadowing is back now and working efficiently with deferred shading, allowing the sun to cast shadows from the heightmap used for POM. Right is the exact same setup with Reverse Depth enabled. Left shows an exaggerated setup with near plane distance set to 0.1cm to showcase Z-fighting.
![gravit designer .dds gravit designer .dds](https://i.ytimg.com/vi/5du2-qos2-s/maxresdefault.jpg)
In combination with a floating point depth buffer, this helps to greatly increase depth precision and allows users to put the near clipping plane a lot closer than before without running into z-fighting problems. Reverse Depth for Increased Z-Buffer PrecisionĬRYENGINE stores depth values in a reversed range now. Cache updates are now handled under the hood but can still be manually tweaked via flow graph. Shadows Casting Lights within a Volumetric Fog VolumeĬomparison of Light Entities, contributing into the Volumetric fog On / Off Cascaded Shadow CacheĬached shadows (formerly: static shadow map) have been extended to multiple cascades, covering several kilometers view distance out of the box. It is also possible to inject particles directly into the fog volume to simulate some turbulence.Ĭorrect ordering / sorting of transparent objects, particles & lights all within the Volumetric Fog Volume The system supports illumination from deferred lights, respects clip volume boundaries and works consistently with transparent objects including particles. With CRYENGINE 3.8 we introduce an all new voxel-based volumetric fog system. This showcases some information on how you can approach setting up your levels for VR, some of the implications and the immersive benefits of using VR. We've included a small demonstration level, aptly titled the "VR_Demo" level. Support for Oculus Rift has been integrated and we're rapidly adding more features and functions to help you get the most out of your Virtual worlds. Our brand new OpenGL Renderer running on Linux:
GRAVIT DESIGNER .DDS DOWNLOAD
This and a ton of other great improvements are available for download right now!
GRAVIT DESIGNER .DDS CODE
GameZero is our brand new, stripped down, lean & mean GameCode sample package which makes creating a game on CRYENGINE much cleaner and simpler without all of the additional Crysis-related game code which you may not need for your title. We've added support for Oculus VR which has been a joint effort between the CRYENGINE team and the VR team working on our newly announced Robinson: The Journey game, and you can expect much more to come in this area over the next few releases! We've got Voxel-based rendering updates including Volumetric Fog with support for point lights, shadows, probes and more.
![gravit designer .dds gravit designer .dds](https://discuss-cdn.designer.io/optimized/2X/8/8a06659ccc68ad736fc19938301242a003182abf_2_1294x1000.jpg)
GRAVIT DESIGNER .DDS ANDROID
You'll find the top level features highlighted below, including our brand new OpenGL renderer which we use on Linux and Android platforms. A culmination of all the work we've been doing since the CRYENGINE 3.7.0 release, this is one of our biggest releases yet. CRYENGINE 3.8.1 is here and it is packed with features that we know many of you have been extremely eager to get your hands on for quite some time.